USO
RESTRITO
Applying Special Effects (Lighting and Recursive Effects)
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•
Longitude: A direction (angle), expressed as a plus value
for clockwise rotation in the plus direction with respect
to the X axis of the input picture.
•
Latitude: Latitude
The following figure shows the relationships between the
longitude and latitude of parallel rays, input picture, and
test sphere.
KF2 = 0.12
Test
sphere
KF1 = 0.88
Z-axis
Latitude = +0.25
Parallel rays
KF2 = 1.12
Input
Test sphere
Y-axis
Latitude
X-axis
Longitude
Keyframe trajectory
Setting the surface where light strikes the
image
1
Open the DME >Light/Trail >Spot Lighting menu
(4156).
2
Press [Spot Lighting], turning it on.
Latitude =
–0.25
The unit of these direction parameters is the number of
rotations, with 360° (1 rotation) expressed as 1.00, in the
same way as 3D rotation parameters.
The following relationships apply in the example shown in
the figure.
Parameter
Setting values
Angle
Longitude
0.12
45
°
Latitude
0.12
45
°
The fractional part of the setting after the decimal point
corresponds to an angle 0 to 360°. If the fractional parts of
two setting values are the same, the effect is the same even
if the integral parts are different.
The integral part of a setting value is used when moving a
light source with keyframes.
For example, when the longitude of a light source rotates in
the clockwise direction from 0.88 (315°) to 0.12 (45°), it
rotates in the counterclockwise direction (the angle grows
smaller) if the above values are used. In this case, the value
of the second keyframe can be set to 1.12 (360° + 45°).
3
Set the following parameter.
No.
Parameter
Adjustment
1
Total Ambient
Brightness of whole image
•
Lowering the brightness of the image makes
Spotlighting more effective.
•
The Total Ambient setting is shared with the
Lighting function.
4
In the <Surface Select> group, select the state of the
surface struck by the light.
Flat:
The image surface is unchanged, causing the
selected light source to appear as the effect.
Texture:
A texture appears on the surface of the
image.
Non Linear:
The Spotlighting effect is applied to an
area to which a DME nonlinear effect is applied.
Notes
•
The BZDM-9050 Texture Lighting Software (for
MVE-9000) is required to enable [Texture] or [Non
Linear].
An install key must be entered to use the software.
For details,
“Installation and Device Setup”
•
The Spotlighting [Non Linear] setting is effective
for the following nonlinear effects. For any other
nonlinear effect, the result of selecting the [Non
Linear] setting is the same as selecting [Flat].