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Shotbox Execution / Shotbox Register Editing
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Shotbox Execution
You can recall (and run) shotbox registers from the
following control blocks.
This section describes the various methods of operation.
• Flexi Pad
• Cross-point control block
Executing a Shotbox in the Flexi Pad
1
In the Flexi Pad, press the [SHOTBOX] button,
turning it on.
This switches the memory recall section to shotbox
operation mode.
The alphanumeric display shows the number of the
last recalled register.
2
Using any of the following methods, select the bank.
To select bank 0:
Press the [BANK0] button.
To select bank 1:
Press the [BANK1] button.
To select any of banks 0 to 9:
Press the [BANK SEL]
button, then press the desired bank button (any of
[0] to [9]).
For details about the correspondence between banks
and registers,
“Banks and Registers” (p. 168)
This selects the bank, and the buttons in the memory
recall section show the register states as follows.
Lit yellow:
Last executed register
Lit orange:
Register containing shotbox settings
Off:
Register in which nothing is saved
3
Press the button in the memory recall section
corresponding to the register you want to run.
The selected button lights yellow, and the shotbox
register is run.
The alphanumeric display shows the selected register
number.
If the selected shotbox register has auto run set, on
recall the effect is immediately executed.
When auto run is not set for the recalled register
Simply recalling the register does not run the effect. To
do this, press the [RUN] button.
Executing a Shotbox Function with
Cross-Point Buttons in the 2nd Row
You can use the bank 2nd row for utility/shotbox
operations.
To use this function, you must first assign the utility/
shotbox function switch button [UTIL/SBOX] to the 1st
row.
For details about the assignment,
Function to 1st Row Buttons” (p. 235)
You can assign any shotbox register to the cross-point
buttons.
For details about the assignment,
Function to 2nd Row Cross-Point Buttons” (p. 229)
1
Press the [UTIL/SBOX] assigned to the 1st row,
turning it on.
2
Press the cross-point button to which the desired
shotbox is assigned.
Shotbox Register Editing
You can carry out the following editing on shotbox
registers.
•
Lock:
Write-protect the contents of the register.
•
Copy:
Copy the contents of one register to another
register.
•
Move:
Move the contents of one register to another
register.
•
Swap:
Swap the contents of two registers.
•
Delete:
Delete the contents of a register.
•
Name:
Attach a name to a register.
The procedures for shotbox register editing are similar to
the procedures described in
.
Unlike in effect register editing, however, it is not
necessary to specify a region in shotbox register editing.
Notes