Running a program from the background monitor
Once you are satisfied that the monitor is working and that memory in your target
system can be accessed correctly, you can use the monitor to run your target
program. Proceed as follows:
1
Reset into the monitor.
2
Load a program, if necessary.
3
Initialize the initial stack pointer and initial program counter.
reg isp=<initial ISP>
reg pc=<target program starting address>
If these values are not known, they can be found by taking a trace of the
program running from reset, as was done in the previous sections.
4
Take a trace of the program running, using the following commands:
tg addr=<long aligned target program starting address>
t
The trigger address must be long aligned because the MC68040 always fetches
instructions as long words from long-word boundaries.
5
Run the program with the command:
r
6
Verify correct operation of the program.
Assuming that the program ran without the monitor, the stack is most likely the
cause of any problems you see. The monitor runs the program by creating a stack
in foreground memory at the location indicated by the initial stack pointer. The
monitor then initiates an RTE, which starts the target program running. The
following trace list is an example showing correct operation:
Chapter 18: Connecting the Emulator to a Target System
Installing Emulator Features
641
Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...