The modify command is used to:
•
View or edit the current emulation configuration.
•
Modify the contents of memory (as integers, strings, or real numbers).
•
Modify the contents of the processor registers.
•
Write specified values to I/O port addresses.
•
Modify the software breakpoints table.
bytes
Modify using byte values.
<CLASS>
This represents the name of a processor register class. The register classes are also
displayed on the softkey labels. See the "register" option for more information.
clear
This option erases the specified breakpoint address and restores the original content
of the memory location. (The location must not have changed (by loading a file or
modifying memory) after the breakpoint was set.) If no breakpoints are specified in
the command, all currently specified breakpoints are cleared and the memory
locations are restored to their original values.
,
A comma is used as a delimiter between values when modifying multiple values.
configuration
The configuration questions are presented in sequence with either the default
response, or the previously entered response. You can select the currently
displayed response by pressing the carriage return key. Otherwise, you can modify
the response as you desire, and then press the carriage return key.
For each emulator, default responses defined on powerup are displayed. For more
information see Chapter 8, "Configuring the Emulator".
—EXPR—
An expression is a combination of numeric values, symbols, operators, and
parentheses, specifying a value. See the —EXPR— syntax diagram.
extended
This option allows you to modify memory as 96-bit IEEE real numbers.
FCODE
The function code used to define the address space being referenced. See the syntax
diagram for FCODE to see a list of the function codes available and for an
explanation of those codes.
force_hw
This option forces the emulator to use one of its eight hardware resources to store
the breakpoint instead of writing it in software, if possible.
Chapter 11: Emulator Commands
modify
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Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...