deMMUer, or Out of DeMMUer resources, because the deMMUer might run out of
resource blocks before all of the physical addresses have been assigned reverse
translations, but the program spaces you care about will all be reverse translated.
You can use the verbose option of the deMMUer load command to make sure the
program spaces you care about will be reverse translated.
If you map a space greater than 256 Mbytes in the emulation memory map, you
will run out of resource blocks before you satisfy the map.
The best way to ensure that all of the address ranges you care about will be reverse
translated is to compose an emulation memory map that allocates blocks of
physical memory only large enough to accommodate the address space occupied by
code you are trying to develop. The deMMUer algorithm will allocate resource
blocks in its eight-entry table to reverse translate only those physical address ranges.
With the above example, you could have avoided running out of resources. If you
had placed invalid descriptors in your MMU tables in the paths that lead to unused
physical address ranges, the deMMUer would have had more than enough resource
blocks in its eight-entry table to reverse translate the valid address ranges.
Finally, you can store the present setup of the MMU to a file, and then use an editor
to eliminate address ranges that do not need to be reverse translated. This only
leaves address ranges that need to be reverse translated in the file. Then you can
load this file into the deMMUer. When this file is loaded, the deMMUer creates a
set of reverse translations for it, ignoring the MMU setup in the emulator. Refer to
"Saving and Restoring DeMMUer Setup Files" in Chapter 3, "Using the
Emulation-Bus Analyzer", for how to store and load a deMMUer file.
Chapter 10: Using Memory Management
Using the DeMMUer
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Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...