If you can’t break into the monitor after you
enable the MMU
Enter the commands: reset, and then break. If your MC68040 is now running in
the monitor, look at your MMU tables or the transparent translation register that
maintains 1:1 mapping for your foreground monitor. The mapping has failed.
Modify your MMU tables or the transparent translation register to obtain the 1:1
mapping for the address space occupied by the foreground monitor.
Refer to the end of Chapter 10, "Using Memory Management", for a detailed
example that discusses how to solve a "can’t break into monitor" problem.
If
If the target system exhibits unexpected behavior
after executing a breakpoint
Normally when a software breakpoint instruction (BKPT) is executed, the
emulation processor generates a breakpoint acknowledge cycle as part of the
instruction. The emulator terminates the breakpoint acknowledge cycle and
initiates a transition into the monitor. Some target systems cannot tolerate this
behavior; they exhibit unexpected activity. When using such a target system,
configure the emulator to wait for the target system to terminate breakpoint
acknowledge cycles.
To configure the emulator to wait for the breakpoint acknowledge cycle to be
terminated by the target system, enter the command Settings
→
Pod Command
Keyboard. On the command line, enter the terminal interface command cf
bplock=en. Then press the suspend softkey. With this selection, the target
system is responsible for terminating breakpoint acknowledge cycles by asserting
TA or TEA. If the target system fails to provide the required cycle termination
signal, the processor will remain in a wait state indefinitely. Make sure your target
system provides the required cycle termination signal.
Emulators with serial prefix numbers below 3343A may not support this feature
even though they may appear to accept the bplock configuration item.
Chapter 9: Solving Problems
If you can’t break into the monitor after you enable the MMU
366
Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...