Example to show resource limitations
Consider the following program arrangement:
Assume a system contains memory and peripherals at three different ranges: one
from 0 to 4 Mbytes, one from 256 to 258 Mbytes, and one from 512 to 514 Mbytes.
The rest of the physical address space is unused.
If your MMU mapping tables are set up to only allow access to memory in these
ranges, your deMMUer will load properly and you can proceed with your
measurements. If you failed to restrict your MMU mappings to these physical
ranges (instead you provided valid address translations for the entire 4-Gbyte
address space), the deMMUer will allocate all eight of its resource blocks in the
first 256-Mbyte range, and no deMMUing will be provided for the peripherals and
ROM space in the above program.
The Emulation Memory Map Can Help
When the emulator tries to load the deMMUer and finds more physical memory
identified in the MMU mapping tables than it can translate in its deMMUer table, it
will assign resources to terms defined in the emulation memory map. If the
emulation memory map is arranged as follows, the deMMUer will load in a way
that ensures the physical ranges of interest will be in the deMMUer.
0 to 3FFFFFH EMUL/RAM
10000000H to 101FFFFFH TARGET/RAM
20000000H to 203FFFFFH TARGET/ROM
default TARGET RAM
When the emulator reads the emulation memory map for help in loading the
deMMUer, it sorts the entries: first by size, and second by address range. The
smallest address range (256M to 258M) will occupy the first resource block in the
deMMUer translation table. Address range (0 to 4M) will occupy the second
resource block, and address range (512M to 514M) will occupy the third resource
block. The remaining five resource blocks will be assigned to other physical ranges
found in the MMU tables, beginning with the lowest addresses. You may see a
message indicating some physical addresses will not be translated by the
4M RAM
Unused
2M Peripherals Unused
4M ROM
Unused
0 4M 256M 258M 512M 514M
Chapter 10: Using Memory Management
Using the DeMMUer
389
Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...