Quick Start
••••
21
Programming
This chapter covers the basics of programming. Once you’ve read it, you should be able to create and
record cues. This chapter assumes that you have patched the console as covered in the previous chapter.
Programming Styles
The HOG 1000 and HOG 500 have been designed to be inherently flexible, often providing several
different ways to achieve the same outcome. Which method is best for you will be determined by your
programming style. Ultimately, the console is a programming tool which lends itself to the user,s way of
working, and not the other way around.
More experienced users tend to devote a large portion of time to the initial console setup before even
beginning to program cues. Palettes are arranged to suit the user’s likes and dislikes, colours are mixed and
grouped, positions are setup, especially when using 3-D programming methods. We recommend that you
spend time learning to use the console and its options and then decide on the best way to program your
show.
Programmer Overview
The Programmer is where cues are created and manipulated. Here, fixtures are selected, levels are set, and
commands are executed. Programming is a three step process:
1
Select
the fixtures or group(s) to program.
2
Adjust
the parameter settings in one of 3 ways:
•
Wheels
•
Keypad
•
Palettes
3
Record
the cue using
Record
or
Update
.
It’s important to note that the programmer has priority over everything else on the board (with the
exception of the Grand Master and the Dead Black Out button). This makes it easy to see what’s happening
as cues are created, plus it makes it possible to quickly grab a fixture during a show and over-ride the
playback masters.
Selecting Fixtures
The first step in programming is always to select fixtures.
For example, to select all Desk Channels:
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