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HOG – Version 3.20
1
Open the relevant cuelist window by holding
Pig
and
pressing the
Choose
button on the master.
2
Press
Learn
from the toolbar.
3
Now press the
Go
button as if you were running your
show. The console will automatically note the times
between your
Go
button presses and insert them into
your cuelist as Wait times.
4
When you are finished, remember to press
Learn
again
to de-select the function and stop the console from
inserting wait times.
Special Cues
Mark Q
A mark cue is a setup cue for your cuelist. It takes all of the information from the cue following the mark
cue and executes it as a follow on cue immediately after the previous cue for the fixtures that are at 0%
intensity.
For example:
Cue 1 fades up your fixtures on the drum riser in white.
Cue 2 fades the fixtures’ intensities to 0%.
Cue 3 fades up the fixtures in the keyboard position, and also in red.
When you run these cues in the your cuelist, cue 1 will execute normally, cue 2 will fade the fixtures,
leaving them in the same position; but when you run cue 3 you will see the fixtures move and change
colour as the intensity fades up.
To avoid seeing all of the movement and colour changes, you should insert a mark cue:
1
Select cue 3 by holding down the
Choose
button and
pressing the
Go
or
Halt
buttons to move the
>>
to point
to the cue.
2
Press
Mark Q
.
3
You will see a point cue appear between cues 2 and 3.
4
Run the cues again.
This time you will notice that when you execute cue 3 the fixtures are already in the correct colour and
position, and so all that cue 3 now executes is the fixtures’ intensity.
If the original cue changes, the mark changes automatically. Pressing
Mark Q
inserts a mark cue in front
of the current cue – the one with
>>
in the wait box. Mark cues only preset fixtures that are at 0% intensity.
Insert Link
There are two ways in which Link cues can work: they can either jump forwards or backwards within a
cuelist and are used to create loops, or to interrupt the normal flow of a cuelist by jumping to a different
point. Note that the cuelist loops back to the first cue by default, so that there is no need to add a link back
to 1 at the end of a cuelist.
Pressing
Link Q
inserts a link cue after the current cue – the one with
>>
in the wait box. The fade time
and delay time columns change to
Cue
and
Count
. In the
Cue
box, enter the cue number that you wish to
link to.
If you are using a Link cue to jump forwards in a cuelist, then this is all you need to do. No information
needs to be entered into the
Count
box.
If you are using a Link cue to link backwards in a cuelist, and therefore create a loop within your list then
you have some extra options, using the
Count
box.
The count column is used to enter the number of times that you wish to perform the link operation.
Entering zero will leave the field blank, which means that the link (or loop) will run continuously until
interrupted by a press of the
Go
button.
To edit the value of the
Count
box and specify your link of cues to loop around a particular number of
times:
Содержание HOG 1000
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