Welcome to the HOG
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Welcome to the HOG
Introduction
The HOG 1000 and 500 have emerged through a collaborative effort between Jands Electronics and Flying
Pig Systems, resulting in a family of consoles that combine the strengths of both companies: flexibility,
power and ease of use, without overwhelming your budget.
The HOG consoles offer a range of powerful features. These consoles feature the unique operating syntax
of the WHOLEHOG II: logical, quick programming and playback, without confusing function names. Just
like the WHOLEHOG II and the Jandshog, the HOG 1000 and 500 handle any combination of fixtures,
moving or static, with moving lights as simple to program as conventional fixtures.
The configuration of the desk makes programming a snap, with preset groups and focuses at your fingertips
in a series of menu banks. Liquid Crystal Displays provide continuous feedback on programming and
playback status. The flexibility and functional range of the HOG 1000 and 500 make them ideal for
handling the entire spectrum of lighting design, from complex theatrical shows, to unstructured television
or touring events.
Operational Overview
For WHOLEHOG II Users
The HOG is a quick jump from the WHOLEHOG II, with almost all of the syntax and programming the
same as on the WHOLEHOG II. There are a few hardware design differences, but in a short time, the HOG
should feel natural. The HOG and the WHOLEHOG II are so similar, in fact, that shows programmed on
the WHOLEHOG II are fully transferable to the HOG, and vice versa.
For Theatre Console Users
The HOG 1000 and 500 have been designed to be similar to a traditional theatrical memory console. In
particular, cues are programmed in much the same way as on a theatre console. The keypad gives access to
dimmer levels, fade times, and cue numbers. The editing keys and programming operations are also similar.
The playback uses cuelists and multiple part cues, and timing can be split into in and out times.
However, in some respects the HOG is different:
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An individual fixture is viewed as a fixture and not as a collection of separate parameters.
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Fixtures have meaningful parameter names and level settings; for instance “blue” instead of 53%.
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Parameters automatically respond appropriately to programming: for instance, the console will
automatically snap change a colour wheel while crossfading a dimmer—there is no need to set up two
fade times.
Содержание HOG 1000
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