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Using Help
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Contents
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211
Adobe Premiere Pro Help
Using the Adobe Title Designer
Using Help
|
Contents
|
Index
Back
211
Alignment Object X, Alignment Object Y
Specifies to which part of the object the
texture aligns. The Arbitrary option specifies that the texture aligns to the title and not the
object. When you select this option, you can move the object around and the texture will
not move. The Clipped Face option specifies that the texture aligns to the clipped area
face (face minus the inner strokes). The Face option specifies that the texture aligns to the
regular face, and it does not consider the strokes in the extent calculation. The Extended
Character option specifies that the texture aligns to the extended face (face plus the outer
strokes).
Alignment Rule X, Alignment Rule Y
Specifies how the texture is aligned. The top left,
center, or bottom right of the texture is aligned to the part of the object specified by
Object X and Object Y.
X Offset, Y Offset
Specifies the horizontal and vertical offsets (in pixels) for the texture
from the calculated application point. This application point is calculated based on the
Object X/Y and Rule X/Y settings. The range is –1000 to 1000, with a default of 0.
Blending Mix
Specifies the ratio of texture to regular fill that is rendered. For example, if a
rectangle is created and given a simple red-to-blue gradient, and then a texture is applied,
the mix value determines how much of each is used when compositing the two to create
the finished object. The control’s range is –100 to 100. A value of –100 indicates that no
texture is used and the gradient dominates. A value of 100 uses only the texture. A value of
0 uses both aspects of the object equally. The mix also plays a role in how the key of the
ramp (adjusted through the Fill Key option) and texture (adjusted through the Texture Key
option) is used.
Alpha Scale
Specifies that the value readjusts the alpha value for the texture as a whole.
This option allows you to easily make the object transparent. If the alpha channel is
properly ranged, this option acts like a transparency slider.
Composite Rule
Specifies which channel of an incoming texture is used to determine the
transparency. In most cases, the alpha channel is used. However, if you use a black-and-red
texture, you could impose transparency in the red areas by specifying the red channel.
Invert Composite
Inverts the incoming alpha values. Some textures may have the alpha
range inverted. Try this option if the area that is supposed to appear solid is blank.
To turn off a sheen or texture:
Deselect the Sheen or Texture option.
Creating strokes
The Adobe Title Designer gives you great flexibility in adding an outline, or
stroke
, to your
objects. You can add both inner strokes and outer strokes. Inner strokes are outlines along
the inner edge of your objects, and outer strokes are outlines along the outer edge. You
can add up to 12 strokes to your objects. Once you add the stroke, you can adjust the
color, fill type, opacity, sheen, and texture for each of your strokes. By default, strokes are
listed and rendered in the order you create them; however, you can easily change the
listing order.
To add a stroke to an object:
1
Select the object.
2
In the Object Style section, expand the Strokes category.
3
Click Add next to either Inner Stroke or Outer Stroke.