694
H'000000
H'000400
H'000800
H'000C00
H'001000
H'01FFFF
Flash memory
EB4 to EB9
EB0
EB1
EB2
EB3
H'FFE000
H'FFE3FF
H'FFEFBF
On-chip RAM
This area can be accessed
from both the RAM area
and flash memory area
Figure 20-15 Example of RAM Overlap Operation
Example in which Flash Memory Block Area EB0 is Overlapped
1. Set bits RAMS, RAM2 to RAM0 in RAMER to 1, 0, 0, 0, to overlap part of RAM onto the
area (EB0) for which real-time programming is required.
2. Real-time programming is performed using the overlapping RAM.
3. After the program data has been confirmed, the RAMS bit is cleared, releasing RAM overlap.
4. The data written in the overlapping RAM is written into the flash memory space (EB0).
Notes: 1. When the RAMS bit is set to 1, program/erase protection is enabled for all blocks
regardless of the value of RAM2 to RAM0 (emulation protection). In this state, setting
the P or E bit in flash memory control register 1 (FLMCR1), will not cause a transition
to program mode or erase mode. When actually programming or erasing a flash
memory area, the RAMS bit should be cleared to 0.
2. A RAM area cannot be erased by execution of software in accordance with the erase
algorithm while flash memory emulation in RAM is being used.
3. Block area EB0 contains the vector table. When performing RAM emulation, the
vector table is needed in the overlap RAM.
Summary of Contents for H8S/2645
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Page 837: ...805 A 2 Instruction Codes Table A 2 shows the instruction codes ...
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