Global mode
678
• 0:
Write Drum Kit
. For more information, see
• 1:
Copy Key Setup
. For more information, see
• 2:
Swap Key Setup
. For more information, see
5–3: Voice Assign/Mixer
Specify the voice assign, pan, and effect routing etc. for
each key of the drum kit.
5–3a: Voice Assign Mode
Single Trigger
[Off, On]
On (checked):
Even when the same key (note) is
played repeatedly, the previous note will be halted
before the new note is begun, so that the notes will not
overlap. Normally you will leave this unchecked.
Exclusive Group (Exclusive Assign)[Off, 001…127]
001–127:
This allows you to assign keys to any of 127
groups. Keys assigned to the same group will be
treated as a single group, and will be played
monophonically with last-note priority. For example
you might assign closed and open hi-hat sounds to the
same group so that two or more hi-hat sounds can not
sound simultaneously.
Off:
Keys will not be grouped. This is the default
setting.
Enable Note On Receive
[Off, On]
On (checked):
Note-on messages will be received.
Normally you will check this, but you can uncheck it if
you do not want specific notes to sound.
Enable Note Off Receive
[Off, On]
On (checked):
Note-off messages will be received.
Normally you will uncheck this. This parameter is
valid when “Hold” (Program 1–1d) is checked (Hold
On). In the case of a drum program, you will normally
select Hold On. In this case if “Enable Note Off
Receive” is checked, note-off messages will be
received, and the sound will stop (the release segment
of the EG will begin) when the key is released.
5–3b: Mixer
Drum kits will sound using the settings of the
program that is selected in Program mode.
Pan
is
valid if “Use DKit Setting” (Program 4–1c) is
checked.
Bus Select
,
FX Control Bus
, and “Send
1/2” are valid if “Use DKit Setting” (Program 8–1b)
is checked. Be aware that while editing a drum kit,
the edited results will not be reflected unless these
settings have been made.
Bus Select (IFX/Indiv.Out Assign)
[L/R, IFX1…12, 1…8, 1/2…7/8, Off]
For each key, specify the bus to which the sound will
be sent.
For example, you might send Snare sounds to IFX1 and
Kick sounds to IFX2 to apply separate insert effects,
and send the remaining sounds to L/R without
applying insert effects.
5–1a
5–3a
5–3b
5–3PMC
Содержание Electronic Keyboard
Страница 1: ...Parameter Guide Parameter Guide ...
Страница 2: ......
Страница 180: ...Program mode EXi 170 ...
Страница 290: ...EXi STR 1 Plucked String 280 ...
Страница 572: ...Sequencer mode 562 ...
Страница 700: ...Global mode 690 ...
Страница 751: ...Insert Effects IFX1 IFX12 Routing 741 Fig 2 3a Fig 2 3b ...
Страница 902: ...Effect Guide 892 ...