•
16 bpp RGB(565): The colour format uses 2 byte per pixel with 5 bit
for red, 5 bit for blue and 6 bit for green. The blue colour is taken as
the alpha channel during colour conversion. This alpha can be
substituted with any alpha during the colourization step in the
Drawing Engine.
•
16 bpp aRGB(4444): The colour format uses 2 byte per pixel with 4
bit for every channel.
•
32 bpp aRGB(8888): The colour format uses 4 byte per pixel with 8
bit for every channel.
Chapter 8
Drawing Engine
224
Preliminary User's Manual S19203EE1V3UM00
Summary of Contents for uPD72257
Page 39: ...Pin Functions Chapter 2 Preliminary User s Manual S19203EE1V3UM00 39...
Page 44: ...Chapter 2 Pin Functions 44 Preliminary User s Manual S19203EE1V3UM00...
Page 46: ...Chapter 2 Pin Functions 46 Preliminary User s Manual S19203EE1V3UM00...
Page 49: ...Pin Functions Chapter 2 Preliminary User s Manual S19203EE1V3UM00 49...
Page 52: ...Chapter 2 Pin Functions 52 Preliminary User s Manual S19203EE1V3UM00...
Page 54: ...Chapter 2 Pin Functions 54 Preliminary User s Manual S19203EE1V3UM00...
Page 331: ...External Memory Interface Controller Chapter 9 Preliminary User s Manual S19203EE1V3UM00 331...
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