response packet
A packet that contains information that responds to a request. See packet and request packet.
retry interval (ms)
This is the time (in ms) between failed failover peer probes.
round robin
The default load balancing policy which distributes requests equally among all servers in a virtual cluster, without regard to initial
weights or adaptive load balancing criteria. The first request received is routed to the first server in the list, the second request to
the second server, and so on. When the last server is reached, the cycle starts again with the first server.
round-robin load balancing
Diistributes requests equally among all the servers in the cluster. Equalizer dispatches the first incoming request to the first server,
the second to the second server, and so on. When Equalizer reaches the last server, it repeats the cycle. If a server in the cluster is
down, Equalizer does not send requests to that server. This is the default method.
router
A network device that facilitates the transmission (that is, routing) of messages.
routing table
A database, which is static or dynamic, that contains a set of route addresses and routing information familiar to the router. A
human being enters and updates the information in a static routing table; routers operate and constantly update a dynamic routing
table.
RST
Refers to the TCP protocol’s reset command, which instructs a device to end a connection.
S
Secure Sockets Layer (SSL)
A protocol that enables secure communication between two hosts, using data encryption and authentication.
server
A computer or application that controls access to a network and its associated devices and applications. A server communicates
with one or more clients as well as other servers. See authoritative name server, back-end server, name server, physical server,
proxy server, and virtual web server.
server address
The IP address of a server on the internal interface. Multiple IP addresses can be aliased to a single physical server. See server.
server agent
An agent that provides Equalizer with real-time performance statistics for a specified server. See server.
server agent load balancing
Dispatches the highest percentage of requests to the server with the lowest server agent value. In a similar way to Fastest
Response, Equalizer tries to avoid overloading the server by checking the number of connections and response time. This method
only works if server agents are running on all servers in the cluster.
server agent value
The value returned by the server agent daemon (if any) running on the server.
Server Agents
These are somtimes called Smple Health Checks. Simple health checks resemble ICMP, TCP and ACV server health checks, but
they have a slightly different purpose. Rather than determining if a server is either "up" or "down", they send a request to a server
Copyright © 2014 Coyote Point Systems, A Subsidiary of Fortinet, Inc.
All Rights Reserved.
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Equalizer Administration Guide
Summary of Contents for Equalizer GX Series
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