NOTE
While Edit Working Pivot is active, the current selection is locked to the
working pivot and cannot be changed without exiting this mode.
Use Working Pivot
When on, lets you transform the current selection (objects
or sub-objects) with respect to the working pivot. The transform gizmo, when
visible, moves to the working pivot location. In this mode you typically
transform the selection by manipulating the gizmo rather than the selection.
This mode overrides the current transform space for all transforms. Exiting
this mode restores the individual coordinate system for each transform tool.
By default, this sets the geometric center for rotate and scale transforms to
Use Transform Coordinate Center
on page 979; that is, the working pivot
position. To specify a different transform center, use the
Use Center flyout
on
page 975.
You can activate Edit Working Pivot while using the working pivot; when you
exit Edit Working Pivot, Use Working Pivot mode is restored.
Align To View
Reorients the working pivot so that its XY plane is parallel to
the active view plane and the X and Y axes are parallel to the viewport edges.
Available only in Edit Working Pivot and Use Working Pivot modes.
Reset
Moves the working pivot to the pivot location of the selected object.
With multiple selected objects, the working pivot moves to the pivot position
of the last-selected object. With a sub-object selection, the working pivot
moves to the geometric center of the selection (the averaged position of the
selected sub-objects).
If the working pivot doesn’t appear onscreen, use Reset to move it to a known
location.
Place Pivot To group
These controls let you position the working pivot by clicking the mouse instead
of with transform tools. To use, click the View or Surface button, and then
click in a viewport to position the working pivot there. To exit, right-click the
active viewport or click the button again. You’re then returned to the previous
transform tool and working pivot mode if you were using one.
View
Places the working pivot in screen space without changing its depth in
the screen. Thus the placement is on a grid that is parallel to the screen,
intersecting the original position of the pivot.
Surface
Places the working pivot on a surface you click on, or, if no surface
is present where you click, the construction plane. This works like
AutoGrid
on page 2597, and you can see the gizmo previewing the alignment to the normal
3482 | Chapter 15 Animation
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...