
This rollout is visible while All Lights or Selected Lights is active on the
Configuration rollout. Its controls are for individual light objects. This rollout
displays two lists: one for standard lights, and another for photometric lights.
Blank gray button (Select)
Click to select the named light. This button turns
white for selected lights. Selecting a light opens the Modify panel for that
light. This button has a gray box in the middle for the light that appears in
the Modify panel. The gray box appears whether the light is selected or not.
Clicking Select deselects all other lights. If the entry is for an instanced light,
clicking Select selects all instances (see the description of the Name field that
follows). If the light is part of a group, the entire group is selected. If you are
in Selected Lights mode (on the Configuration rollout), the list of selected
lights is
not
refreshed automatically.
NOTE
You can set the controls for a light without selecting it.
Check box
Turns the light on or off. Default=on.
Name
Shows the name of the light object.
If there are multiple instances of a light, only one entry appears in the Light
Lister, and the Name field becomes a drop-down list. The list lets you see the
names of all instances, but it has no other effect: parameter changes made in
the Light Lister affect all instances of the light.
Multiplier
(Standard lights only.) Increases or decreases the intensity of the
light. Default=1.0.
NOTE
This control is unavailable if the light has a procedural controller.
Intensity
(Photometric lights only.) Sets the light intensity, in candelas.
Default=1500.0.
NOTE
This control is unavailable if the light has a procedural controller.
Color
Click to display the
Color Selector
on page 391 and change the light
color. Default=white.
WARNING
For photometric lights, this changes the filter color, not the color
temperature.
Shadows
Turns shadow casting on or off. Default=on.
Shadow type drop-down list
Selects the shadow type for the light.
Map Size
Available only when shadow map shadows is on. Sets the size (in
pixels squared) of the shadow map used by all lights.
5004 | Chapter 18 Lights and Cameras
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...