
Once you assign a LookAt constraint, you can access its properties on the
LookAt Constraint rollout on the Motion panel. On this rollout, you can add
or delete targets, assign weighting, assign and animate target weight values,
and adjust other related parameters.
NOTE
When you assign a LookAt constraint via the Animation menu, 3ds Max
assigns a Rotation List controller to your object. In the list on the Rotation List
rollout, you will find LookAt Constraint, which is the constraint you assigned. To
view the LookAt Constraint rollout, double-click the LookAt Constraint entry in
the list.
Add LookAt Target
Use to add new targets that influence the constrained
object.
Delete LookAt Target
Use to remove target objects that influence the
constrained object.
Weight
Use to assign and animate weight values for each target. Available
only when multiple targets are used.
Keep Initial Offset
Maintains the constrained object’s original orientation as
an offset to its constrained orientation.
Viewline Length
Defines the length of the main viewline drawn from the
pivot of the constrained object to the pivot of its target (or the average, in
case of multiple targets). A negative value draws the line from the constrained
object in the opposite direction of the target or targets.
With a single target, the length of the viewline is determined by the distance
between the constrained object and the target, as well as the Viewline Length
setting. However, if Viewline Length Absolute is on, the distance between the
two has no effect on the length.
The color of the viewline is defined by the Target Line element in the Gizmos
category of the
Colors panel
on page 7712 in the Customize >
Customize User
Interface dialog
on page 7697.
NOTE
When multiple targets are assigned, additional viewlines drawn from the
constrained object to each target object inherit the color of the respective targets.
If Viewline Length Absolute is on, the length of each target-specific line is
determined by its target's Weight setting and the Viewline Length value. If Viewline
Length Absolute is off, the length of each line is determined by the distance
between the constrained object and the respective target, as well as the Viewline
Length value. An additional (main) viewline, whose length and color are determined
as specified above, indicates the actual, calculated orientation.
LookAt Constraint | 3317
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...