frame in the Curve View. Clicking it twice moves the current frame to match
the error frame number: the viewports display that frame as well.
Sort by:
Lets you change the display of the error analysis results.
■
Part:
Displays all the errors for each part listed together.
■
Time
Displays all the errors sequentially, by frame.
Fixers
Determines the method used to attempt to correct the errors found by
the analyzer. In general, try to match the fixer to the analyzer property. For
example, if you have selected a Noise detector with Rot Speed, then choose a
Fixer with Rot in the name as well. The exception to this would be when it is
obvious that you'd prefer to remove the keys rather than modify them. In
that case, choose a Remove Keys fixer.
Fixer options include:
■
Rot Smoothing
Corrects rotational errors by smoothing the curve. Can
be repeated on the same track for greater effect. Slower than blurring, but
keeps more detail of the curve.
■
Rot Blurring
Corrects rotational errors by blurring the curve. Good if you
just want to keep the general shape of the animation, but don't want to
keep the details. May remove too much detail in the animation.
■
Adv Rot Smoothing
Works even better than the normal smoothing filter
when it comes to only modifying large changes. Can be repeated on the
same track for greater effect. It is the slowest filter, great at keeping minute
details, which can be very important, especially with motion-capture data
when you want to keep nuances.
■
Pos Smoothing
Corrects move transform problems by smoothing the
curve. Can be repeated on the same track for greater effect. Slower than
blurring, but keeps more detail of the curve.
■
Pos Blurring
Corrects positional problems by blurring the curve. Good
if you just want to keep the general shape of the animation, but don't want
to keep the details. May remove too much detail in the animation.
■
Remove Keys
Fixes errors by deleting keys based on an interval setting.
■
Knee Wobble
Fixes knees that wobble or shake when a foot is planted.
Uses a Knee Angle value as criteria for error status.
■
Knee Extension
Fixes knees that overextend when a foot is planted. Uses
a Fluctuation value as criteria for error status.
Animation Workbench | 4501
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...