Display menu
IMPORTANT
When About rollout > Choose Solver is set to Havok 3, only Camera
Settings is available from this menu.
Camera Settings
Opens a dialog that allows you to specify the near and far
clipping planes for the camera, and to change the camera’s field of view
(F.O.V.). The clipping planes can also be set externally from the reactor utility
Display rollout.
Faces
When on, the faces (and not the edges) of the display bodies are
rendered.
Wireframe
When on, the edges (and not the faces) of the display bodies are
rendered.
Sim Edges
When on, the edges of the physically simulated geometry (the
simulation geometry for each body) are rendered in the preview window. This
is useful for seeing what’s physically happening in a simulation.
Grid
When on, three 2D grids are displayed in the XY, YZ and ZX planes.
Origin
When on, the X (in red), Y (in green) and Z (in blue) axis are displayed
at the origin (0,0,0).
Flashlight On/Off
When on, a flashlight located behind the camera lights
the scene. When off, lights defined on the Display rollout of the utility are
used. If no lights are defined, the preview uses a single fixed light.
Performance menu
Fixed Step (60,50,40,30 fps)
Choosing one of these options changes the
frequency of the simulation to the given value; a frequency of 30 fps yields a
time step of 1/30 (0.0666) second, 50 fps means a time step of 1/50 (0.02)
second, etc.
Substeps (1-100 substeps)
Choosing of these options sets the number of
substeps taken in every simulation step.
Mouse menu
This menu is available only when using the Havok 1 engine.
Pick at C.O.M.
During the preview, you can pick and drag objects (see
To
interact with objects in the Preview Window :
on page 4099. A spring is the
attached between the mouse cursor in the screen and the object. When this
option is on, the spring is attached to the center of mass of the object.
4102 | Chapter 16 reactor
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...