Max Heading Vel(ocity)
Specifies how much the delegate's heading can
change per frame. This controls angular acceleration and deceleration.
Default=180.
Head. Response
Determines how quickly the heading follows the direction
the object is moving in. A value of 1.0 indicates maximum responsiveness,
and will point in the direction the delegate is moving (within the limits) while
a lower value means that it is less responsive. Default=1. Range=0 to 1.
Pitch group
Use these controls to affect how delegates turn on the left-right axis.
Relative
When on, Pitch settings are applied relative to the delegate's pitch
at the time the behavior takes effect. When off, settings are absolute.
Default=off.
Min Pitch
The minimum number of degrees a delegate can incline or decline.
This number should be lower than the Max Pitch value. Default=-180.
Range=-180 to 180.
Max Pitch
The maximum number of degrees a delegate can incline or decline.
This number should be higher than the Min Pitch value. Default=180.
Range=-180 to 180.
Max Pitch Velocity
Specifies how much the delegate's pitch can change per
frame. This controls angular acceleration and deceleration. Default=180.
Pitch Response
Determines how quickly the pitch follows the direction the
object is moving in. A value of 1.0 indicates maximum responsiveness, so that
will point in the direction the delegate is moving (within the limits) while a
lower value means that it is less responsive. Default=1. Range=0 to 1.
Banking group
Use these controls to affect how delegates turn on the in-out axis. Banking is
primarily a result of heading changes.
Max Bank
The maximum number of degrees the delegate can bank.
Default=30.0.
Max Bank Velocity
The maximum number of degrees the delegate's bank
angle can change per frame. This controls angular acceleration and
deceleration. Default=3.0.
Bank per Turn
The number of degrees the delegate will bank as a function
of the turn angle at the current frame. For example, if Bank per Turn=1, the
Crowd Animation User Interface | 4875
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...