If you select more than two objects, reactor will create constraints between
them. If you link the objects together hierarchically in 3ds Max before
creating the constraints, reactor will create constraints between link
parents and children. Otherwise, reactor will examine the scene and try
to choose appropriate pairs of objects.
2
Create the constraint(s) by using the reactor toolbar, menu or quad menu.
The constraint automatically appears in the viewport, and as you will see
in the constraint's Properties rollout, your objects are now attached to
the constraint.
If the objects are linked in 3ds Max, reactor will automatically make the
link's child object the constraint child and the link parent the constraint
parent. Otherwise, reactor will examine the scene and try to choose an
appropriate parent and child.
In addition, if the constrained objects are already added to a collection,
reactor will disable collisions between them (except in the case of
springs
on page 3930).
Collection Creation
This applies to all the reactor collection types:
rigid body collections
on page
3922,
soft body collections
on page 4046,
cloth collections
on page 4034, and
rope
collections
on page 4055. It also applies to the
Fracture
on page 4010 and
Constraint
Solver
on page 3945 helpers.
To create a collection and add bodies in a single step:
1
Create the object(s) to add to the collection, then ensure that they are
all selected.
2
Create the collection by using the reactor toolbar, menu or quad menu.
The collection automatically appears in the viewport, and as you will see
in the collection's Properties rollout, your objects are now added to the
collection.
The Rag Doll Script
This example script lets you quickly set up a simple humanoid character, using
a mixture of
Rag Doll
on page 3948 and
Hinge
on page 3969 constraints to limit
the movement of the character’s limbs. You can use the sample humanoid,
or create your own character using the provided naming conventions and the
script will set up its constraints. Alternatively you can use the script as a basis
for creating your own custom rag doll script.
4104 | Chapter 16 reactor
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...