You can use controls at the
Link sub-object level
on page 4725 to adjust the skin
behavior about a given link. These link parameters define how the skin
deformation behaves, relative to the motion of the underlying skeleton.
There are four kinds of
link parameters
on page 4727:
■
Bend parameters affect the curvature of the deformation spline through
the joint at a given link. As a result the skin deformation can range from
more angular at the joint to more like a stiff rubber tube.
■
Twist parameters control how the skin deforms when a joint rotates along
its length, as in turning a doorknob. Consider, for example, winding up
the rubber band on a toy airplane propeller; Twist parameters determine
how the twist is distributed along the link and across the joint.
Twist parameters apply to link rotation whose axis is the same as the axis
along the length of the link.
■
Sliding parameters control how the skin moves along the length of a link
as a joint rotates. On the outside, the side where the angle is greater than
180 degrees, the skin moves toward the joint. On the inside, the side where
the joint angle is less than 180 degrees, the skin moves away from the
joint.
The sliding effect tightens the outside to keep detail at the joint and prevent
the facets of the mesh from moving apart. It relaxes the inside to prevent
the mesh from bunching up at the joint.
■
Radial Scale parameters affect the influence on the skin caused by scaling
links of the skeleton. Certain settings, such as Breathe and Stretch, react
to scaling of the skeleton, but only with standard 3ds Max bones or a 3ds
Max hierarchy.
NOTE
Bipeds and 3ds Max IK controllers don't support scaling.
Link Scale provides a way to globally scale all the vertices influenced by
the link. CS Amplitude scales the effect of bulge cross sections across the
entire link. It can be used for animated scaling of the bones or for general
mesh adjustments. The intent is not to edit the character itself, but rather
the effect the bones have on it.
You set Link parameters at the sub-object level, in the
Physique Link Settings
rollout
on page 4727.
Using Physique | 4645
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...