
IMPORTANT
Put the biped in Figure mode and fit it to the mesh character before
you click Attach To Node.
Turn on Attach To Node, then in a viewport, click the biped's pelvis or the
root node of a bones hierarchy.
NOTE
If you click a biped's center of mass instead of its vertex, Physique corrects
this by attaching to the pelvis instead.
After you select a node in the viewports, the
Physique Initialization dialog
on
page 4680 is displayed. Accept the default values in this dialog, then click
Initialize. Physique traverses the biped or bone hierarchy, and creates an
envelope
on page 4717 for each link it finds. (It can include additional bones
that are linked to the biped.) The envelopes control Physique's influence on
the vertices of the mesh. When the hierarchy is animated, the mesh vertices
move along with it.
Reinitialize
Displays the Physique Initialization dialog and resets any
or all of the Physique attributes to the default values. For example,
reinitializing
on page 4683 with the Vertex Settings option selected reestablishes the
relationship of a vertex and its original position relative to the Physique
deformation spline. Settings for vertex-link assignments, bulges, and tendons
can be reset from this dialog.
Bulge Editor
Displays the
Bulge Editor
on page 4687, which is a graphical
alternative to the Bulge sub-object level for creating and editing bulge angles.
Open Physique File
Loads a saved Physique (.
phy
) file, which stores
envelope, bulge angle, link, tendon, and vertex settings.
When you click Open Physique File to load a .
phy
file, the
Physique Load
Specification dialog
on page 4702 is displayed. Select the links you want to
import in the list on the left of the dialog, and apply them to the links you
select in the list on the right of the dialog.
Any aspect of your Physique work can be loaded into any other character.
You can choose from Link Settings, Bulges, Tendons, and Envelopes. You can
also apply links from the file to differently named links in the current scene.
For example, save and reload a .
phy
file to copy a bulge angle created on one
character to a link on another character.
4674 | Chapter 17 character studio
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...