
Bulge Editor
Select an object that has the Physique modifier applied to it. > Modify panel
> Physique rollout > Click Bulge Editor.
Creating and editing cross sections allows you to "bulge" the mesh. The Bulge
Editor is an alternative to using the Bulge sub-object level to create and edit
bulge angles. The difference is that the Bulge Editor allows you to create, select,
and edit cross sections in schematic Cross Section and Profile views. Using
the Bulge sub-object level, creating and editing bulge angles takes place in the
viewports. All of the parameter changes you make in the Bulge Editor are also
reflected on the mesh in the viewports.
On the Modify panel, you access the Bulge Editor from the
Physique rollout
on page 4671, from the Bulge rollout at the
Bulge sub-object level
on page 4737,
or from the Link Settings rollout at the Link sub-object level.
NOTE
The Bulge Editor works exclusively with bulge angles. To create and edit
Tendons, use the
Tendons sub-object level
on page 4747.
Using an Animation to Preview Limb Orientations
For easier creation of bulge angles, you should create a simple animation that
moves the limb into extreme orientations. In the case of the human arm, you
might set keyframes with the arms down against the body; extended to the
sides; bent at the elbows; and finally, more relaxed with the hands touching
the shoulders. By scrubbing the time slider, you can easily choose one of many
intermediate or extreme orientations. This saves time when you create Bulge
Angles, because you won't need to exit Physique to manipulate the skeleton
to change the orientation of the mesh. You can create and set multiple Bulge
Angles without ever leaving the Bulge Editor or Bulge sub-object level.
Procedures
To create a new bulge angle using the Bulge Editor:
1
Click the Bulge Editor button at the top level of the Physique
modifier, or at the Link or Bulge sub-object level.
The Bulge Editor is displayed.
Physique User Interface | 4687
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...