Controls in the rollout affect velocity in three ways:
■
Control the absolute velocity at a key using the In/Out values
■
Average velocity over a specified amount of time using Normalize Time
■
Force constant velocity from one component key to the next using
Constant Velocity
In/Out
The In field displays the rate of change as the parameter approaches
the key. The Out field displays the rate of change as the parameter leaves the
key.
These fields are active only for keys using the Custom tangent type.
The number in the field is the rate of change expressed as parameter units per
Tick. By changing the two values for X, Y, and Z you are changing the length
and angle of the tangent handle.
Lock button
When on, changing one Custom tangent changes the other by
equal but opposite amount. For example, if the Lock button is on and the In
value is 0.85, then the Out value is -0.85.
Normalize Time
Averages the position of the keys in time and is applicable
to any consecutive blocks of selected keys. Useful if you want to smooth out
the motion and have an object that speeds up, slows down, speeds up, and
slows down.
Constant Velocity
Interpolates values between a key and the next one in a
way that makes the object move at a constant velocity across that curve
segment.
Free Handle
Used for automatically updating the length of the tangent handle.
When this is turned off, the length of the tangent is at a fixed percentage from
its neighboring key. As you move a key, the handles adjust to stay the same
percentage away from the neighboring keys. When this is turned on, the
handle lengths are based on time lengths.
Create Position Lock Key / Create Rotation Lock Key
Makes the incoming
handle of the current key linear, and the out going handle of the previous
key linear. This is to prevent overshoot from the spline interpolation.
To use these two features, you must first create a keyboard shortcut in
Customize > Customize User Interface. Look for Create Position Lock Key and
Create Rotation Lock Key in the keyboard shortcut list and assign a key. Or
you can also add these commands to the quad menu.
Bezier Controllers | 3141
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...