Odd
Interpolates using the odd lines.
Even
Interpolates using the even lines.
Fade Display
Fades the movie in a Movie window by 50 percent. Use this to
see the tracker gizmos more clearly.
Auto Load/ Save
Saves the state of a tracking setup and any position data
you’ve produced to a special file associated with each movie. Selecting Auto
Load/Save Settings causes the tracker to keep this settings file up-to-date
automatically as you work in the tracker. You can force a save at any time by
clicking the Save button. Whenever you open a movie file in the Camera
Tracker with Auto Load/Save on, the tracker reloads the state of the tracking
session from this settings file.
With Auto Load/Save Settings on, the tracker constructs the setting file
automatically and places it in the same folder as the movie, named with the
same prefix as the movie but with file type MOT. If you move the movie file
to a new folder, move the MOT file with it so the tracker can find it. You can
delete this file if you want to clear the settings or if the file becomes corrupted
for any reason.
When AutoLoad/Save is turned off, you can open a different movie file either
with an empty tracker state or into the existing tracker state or save the current
tracker state into a new file. The name of the current tracker file is displayed
at the bottom of the Movie rollout.
Save
Saves the state of the tracking setup, and any position data produced to
the current MOT file.
Save As
Saves the current setup into a new MOT file. This file becomes the
destination for subsequent Save operations.
Load
Load the tracker setup and position data from another file.
Camera Tracker: Movie Window
The tracker gizmo displayed in the Movie window consists of two enclosed
boxes, a central pair of cross hairs, and a tracker number. The inner box
surrounds the feature that will be tracked and is called the
feature bounds box
.
The outer box defines the frame-to-frame search and is called the
motion search
bounds box
. You should place the central cross-hair over the feature as close
as possible to the point corresponding to the placement of its scene point
object. It’s this center coordinate that’s used in the camera match-move
correlation between image feature and scene Point coordinates.
Camera Tracker Utility | 3827
Summary of Contents for 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Page 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Page 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Page 28: ...Interface Forces 2709 ...
Page 38: ...Interface Forces 2719 ...
Page 54: ...Interface Deflectors 2735 ...
Page 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Page 84: ...Interface Geometric Deformable 2765 ...
Page 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Page 174: ...Interface Particle Flow 2855 ...
Page 208: ...Interface Particle Flow 2889 ...
Page 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Page 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Page 292: ...Interface Particle Flow 2973 ...
Page 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Page 374: ...Interface Non Event Driven Particle Systems 3055 ...
Page 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Page 635: ...Interface 3316 Chapter 15 Animation ...
Page 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Page 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Page 767: ...3448 Chapter 15 Animation ...
Page 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Page 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Page 1123: ...Interface 3804 Chapter 15 Animation ...
Page 1199: ...3880 ...
Page 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Page 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Page 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Page 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Page 1400: ...Interface Wind Properties rollout Wind 4081 ...
Page 1477: ...4158 Chapter 17 character studio ...
Page 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Page 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Page 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Page 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Page 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Page 1810: ...Interface Animation Workbench 4491 ...
Page 1814: ...Interface Animation Workbench 4495 ...
Page 1823: ...Interface 4504 Chapter 17 character studio ...
Page 1922: ...Physique Physique 4603 ...
Page 1925: ...4606 Chapter 17 character studio ...
Page 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Page 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Page 2076: ...Physique User Interface 4757 ...
Page 2208: ...Interface Crowd Animation User Interface 4889 ...
Page 2259: ...Interface 4940 Chapter 17 character studio ...
Page 2265: ...Interface 4946 Chapter 17 character studio ...
Page 2268: ...Interface Crowd Animation User Interface 4949 ...
Page 2271: ...Interface 4952 Chapter 17 character studio ...
Page 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Page 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...