5
Blind Editing
117
Subroutines
Subroutine is a special type of cue or submaster that places other cues within steps to be
played back in order. Steps can either contain a cue or be set to a
style
. A style step
contains an instruction that controls the subroutine’s playback. Styles include filters to limit
playback to a certain group of channels, loop and jump commands, and other playback-
specific styles. Available styles depend on whether the subroutine is recorded to a cue or
to a submaster.
Subroutines in Cues
Subroutines in cues play back within the cue list and can be played back on the A/B and
C/D fader pairs. If you use
[Load Sub]
to place a cue containing a subroutine on a
submaster, the subroutine will retain the characteristics of a subroutine cue, not a
subroutine-on-submaster.
Cue Steps
Cue steps execute the cue number they reference. If you change channel levels in a
referenced cue, any subroutine that contains that cue will play back the modified levels.
Cue steps can be given any of the standard cue fade types:
•
Crossfade
. . . . . . . A crossfade cue step fades all increasing levels in the upfade time
and all decreasing levels in the downfade time.
•
Allfade
. . . . . . . . . An allfade cue step fades all increasing levels in the upfade time
and all decreasing levels in the downfade time and clears the other
fader pair.
•
Blocking
. . . . . . . . A blocking cue step stops all background fades before running in
the physical fader.
You can choose to play back the referenced cue as it was originally written (known as a
dynamic
playback), or you can override the recorded levels proportionally, and override the
recorded timing with times you enter in the cue step.
•
Level
. . . . . . . . . . . Sets an intensity level for the cue within the subroutine. The level
proportionally affects channel levels recorded in the referenced
cue.
•
Fade times
. . . . . . Fade times can be set to
dynamic
(values displayed in purple),
which means the cue will run as recorded,
manual
, which means
that you will have to move the faders to zero and then up to full to
manually fade in the cue step, or to a specific upfade and/or
downfade time, which overrides the recorded time in the
referenced cue.
•
Follow time
. . . . . Follow time can be set to
dynamic
, which means the next step will
execute as soon as the selected step completes,
hold
, which
means that you will have to press
[Go]
to execute the next step,
or to a specific follow time, which executes the next step that long
after the selected step starts its fade.
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