Chapter 22: Events
193
Triggers
The Triggers list shows the name and properties of each trigger
defined for the currently selected event, as well as commands
to create and manage triggers.
Triggers List
Each event can have up to eight triggers in the list. Triggers are
shown in rows in the Triggers list. Right-click commands let
you select, edit, duplicate and delete triggers.
Add
The Add pop-up menu lets you create new triggers. Triggers
are organized in the menu according to the type of console
function or input signal that initiates (or triggers) the event.
Types of triggers include channel functions, footswitch/GPI
inputs, snapshot recall, and other console functions such as
talkback.
Type and Properties
Each row in the Triggers list shows the selected trigger Type.
Some types of triggers have editable properties such as a dB
level on a specific channel, or open/closed state of a foot-
switch input. Choices vary depending on the trigger type, and
not all triggers have editable properties.
Logical Operators
Multiple triggers can be considered conditionally by applying
a logical operator (AND, OR, XOR) to their properties.
Actions
The Actions list shows the actions defined in the currently se-
lected event, as well as commands to create and manage ac-
tions.
Actions List
Each event can have up to eight actions in the Actions list. All
actions occur when the event is fired. Right-click commands
let you select, edit, duplicate and delete actions.
Add
The Add pop-up menu lets you create new actions. Actions are
organized in the menu according to the type of function they
affect, such as channel functions, snapshots, GPI Output and
Tap Tempo.
Type and Properties
Each row in the Actions list shows the selected action Type.
Some actions have editable State and Behavior settings: all ac-
tions have a Wait (Delay) setting.
Footswitch and GPI Status
The Status display includes the Footswitch and GPI sections
(see Figure 14), which show the present open or closed status
of each logic port. Each footswitch or GPI port can be named.
Example uses of Switch and GPI inputs include remote snap-
shot recall from an external control system or custom control
panel, or access to a console mode such as Preview mode, from
any Function key or footswitch input.
Example uses of GPI output include the following:
• Sending a pulse to trigger samplers and playback devices
• Indicating when a microphone or channel is live by
lighting an On Air or “tally” light
• Flashing or turning on a light when the console is in a
particular mode (such as Solo In Place)
• Integrating with power sequencing devices for auto-
mated system turn-on
Triggers list items, commands and displays
Triggers and actions which are unavailable due to unavail-
able hardware or console configuration are shown as itali-
cized in the Trigger (and Action) Add menus.
Triggers
Logical Operators
Trigger Type
Trigger Properties
Add
pop-up menu
List
Actions list items, commands and displays
Actions
Action Type
State
Add
Delay
Behavior
List
Figure 14. Footswitch and GPI Status Display in the Events window
Switch 1
Switch 2
GPI Inputs 1–2
GPI Outputs 1–2
Footswitch
GPI
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