SHADING FUNCTIONS
Mari 2.0v1
37
The Foundry
Set lighting on
main mesh to
basic
•
Menubar
| Shading > Basic
•
Toolbar
|
Applies a basic lighting
model.
Set lighting on
main mesh to full
•
Menubar
| Shading > Full
•
Toolbar
|
Applies a full, configu-
rable lighting model.
From within the Lighting
palette, you can also
adjust the four basic
lights.
Mari saves these light-
ing values with the proj-
ect.
Toggle shadows
in the display
•
Menubar
| Shading > Shadows
•
Toolbar
|
Toggles whether to show
the shadows in the dis-
play.
This does not enable or
disable shadow pro-
cessing. To enable
shadow processing,
enable Depth Projec-
tions in the Preferences.
By default this prefer-
ence is disabled.
Toggle wireframe
view
•
Menubar
| Shading > Toggle
Wireframe
•
Keyboard
| Shift+W
•
Toolbar
|
Toggles whether to show
the wireframes on the
model.
Toggle UV image
rendering
•
Menubar
| Shading > Toggle
UvImage
•
Toolbar
|
Shows the patches in the
UV view as they appear
after export, including
the overspill areas.
Toggle whole
patch project
•
Menubar
| Shading > Toggle Whole
Patch Project
•
Toolbar
|
Enables painting outside
geometry shell boundar-
ies in UV patches.
This is only available in
UV views.
Function
How to access it
What it does
Opens this dialog
box
Notes
Содержание Mari
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