PROJECTION PALETTE
Mari 2.0v1
170
The Foundry
Projection Palette Fields
Projection Settings
>
Edge
Mask
>
General
| Falloff End
entry box,
slider, reset
Controls where the edge mask ends
on the model. The higher the value,
the closer, more forward facing the
mask finishes.
Range: 0.00 to 1.00
Reset: 0.00
Projection Settings
>
Edge
Mask
>
General
| Falloff Start
entry box,
slider, reset
Controls where the edge mask
starts on the model. The higher the
value, the more forward facing the
masking starts. If this is higher than
the Falloff End, areas facing the
view are paintable, and areas
oblique to the view are masked. If
this is lower, facing areas are
masked and oblique areas are
paintable.
Range: 0.00 to 1.00
Reset: 0.00
Projection Settings
> Channel Mask
toggle
Whether the channel mask is turned
on or not. If this is on, but Mask
Preview Enabled is off, the model is
masked but you won't see the
masking. That is, you can see the
mask's effects, but not the mask
itself.
When enabled, a
icon displays
in the status bar.
Projection Settings
>
Channel
Mask
>
Gen-
eral
| Mask Channel
dropdown
Sets the channel holding the mask
for the paint buffer. This mask sets
the paintable area within the buffer.
Projection Settings
>
Channel
Mask
>
Gen-
eral
| Mask Amount
entry box,
slider, reset
The amount that the mask affects
the paint buffer. 1.0 means that the
mask absolutely controls where you
can paint; the effects of the mask
decrease as the value gets lower.
Projection Settings
>
Channel
Mask
>
Gen-
eral
| Mask Contrast
entry box,
slider, reset
The contrast applied to the original
channel to derive the mask. At 1.0,
the mask comes directly from the
original channel. Lower values make
the mask fuzzier than the input
channel, higher values make it
sharper than the input channel.
Control
Type
What it does
Opens this
dialog box Notes
Содержание Mari
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