▪
Ball: This mode simulates a ball (the current MIDI value) that would be attracted by the
gravity of your finger. If you put your finger at a particular location on the strip, the ball will
move from its current position towards your finger. If you keep your finger in place until the
ball reaches it, the ball stops there. If you remove your finger before, the ball sustains its
momentum and continues on its way beyond your finger. Note that the longer you keep
your finger on the strip, the faster the ball will get.
Alternatively, you can “throw” the ball by putting your finger on the ball’s current position
(blue LED), dragging it in any direction, and removing your finger. The faster you drag your
finger, the faster the ball will get.
The movement of the ball is also affected by following parameters:
◦
Friction
slider: Adjusts the air friction that slows down the ball once you have removed
your finger. The higher the
Friction
value, the quicker the ball will decelerate and
stop. When fully left, the ball never stops. When fully right, the ball stops instantly.
◦
Gravity
slider: Adjusts the attraction of your finger on the ball: The higher the
Gravity
value, the faster the ball will move. This parameter doesn’t affect the ball movement if
you throw the ball with your finger (see above).
◦
Walls
menu: Adjusts the behavior of the ball when it reaches the range limits. If
Walls
is set to
On
, the ball bounces off the range limit and continues its trip in the opposite
direction. If
Walls
is set to
Off
, the ball jumps to the opposite range limit and contin-
ues from there in the same direction.
▪
Stepped: In Stepped mode, the Touch Strip is split into a certain amount of equally-sized
segments. Each segment is assigned to a unique MIDI value: When you touch that seg-
ment, its associated MIDI value is sent. The number of segments is defined via the
Steps
numeric field. You can split the Touch Strip into 2, 3, 4, or 5 steps. The lower segment
will always output the lowest MIDI value, and the upper segment the highest value, as de-
fined by the
Range From
and
Range To
parameters. The other segments (if any) will output
MIDI values equally spread inbetween.
For example, if
Range From
and
Range To
are set to
0
and
127
(respectively) and
Steps
is
set to
4
, the possible MIDI values will be 0, 42, 84, and 127.
Reference
MIDI Message Parameters
CONTROLLER EDITOR - Manual - 335
Summary of Contents for komplete kontrol s series
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