MovieClip._xmouse
541
MovieClip._x
Availability
Flash Player 3.
Usage
my_mc
._x
Description
Property; an integer that sets the
x
coordinate of a movie clip relative to the local coordinates of
the parent movie clip. If a movie clip is in the main Timeline, then its coordinate system refers to
the upper left corner of the Stage as (0, 0). If the move clip is inside another movie clip that has
transformations, the movie clip is in the local coordinate system of the enclosing movie clip.
Thus, for a movie clip rotated 90 degrees counterclockwise, the movie clip’s children inherit a
coordinate system that is rotated 90 degrees counterclockwise. The movie clip’s coordinates refer
to the registration point position.
See also
MovieClip._xscale
,
MovieClip._y
,
MovieClip._yscale
MovieClip._xmouse
Availability
Flash Player 5.
Usage
my_mc
._xmouse
Description
Property (read-only); returns the
x
coordinate of the mouse position.
See also
Mouse class
,
MovieClip._ymouse
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...