Microphone.setUseEchoSuppression()
473
Example
The following example changes the silence level based on the user’s input. The button has the
following code attached:
on (press)
{
this.makeSilenceLevel(this.silenceLevel);
}
The
makeSilenceLevel()
function called by the button continues:
function makeSilenceLevel(s)
{
this.obj.setSilenceLevel(s);
this.SyncMode();
this.silenceLevel= s;
}
For more information, see the example for
Camera.setMotionLevel()
.
See also
Microphone.activityLevel
,
Microphone.onActivity
,
Microphone.setGain()
,
Microphone.silenceLevel()
,
Microphone.silenceTimeout()
Microphone.setUseEchoSuppression()
Availability
Flash Player 6.
Usage
activeMicrophone
.setUseEchoSuppression(
suppress
)
Parameters
suppress
A Boolean value indicating whether echo suppression should be used (
true
) or
not (
false
).
Returns
Nothing.
Description
Method; specifies whether to use the echo suppression feature of the audio codec. The default
value is
false
unless the user has selected Reduce Echo in the Flash Player Microphone
Settings panel.
Echo suppression is an effort to reduce the effects of audio feedback, which is caused when sound
going out the speaker is picked up by the microphone on the same computer. (This is different
from echo cancellation, which completely removes the feedback.)
Generally, echo suppression is advisable when the sound being captured is played through
speakers—instead of a headset—on the same computer. If your SWF file allows users to specify
the sound output device, you may want to call
Microphone.setUseEchoSuppression(true)
if
they indicate they are using speakers and will be using the microphone as well.
Users can also adjust these settings in the Flash Player Microphone Settings panel.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...