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MovieClip.useHandCursor
539
Description
Method; removes the contents of a movie clip instance. The instance properties and clip
handlers remain.
To remove the instance, including its properties and clip handlers, use
MovieClip.removeMovieClip()
.
See also
MovieClip.attachMovie()
,
MovieClip.loadMovie()
,
unloadMovie()
,
unloadMovieNum()
MovieClip._url
Availability
Flash Player 4.
Usage
my_mc
.
_url
Description
Property (read only); retrieves the URL of the SWF file from which the movie clip was
downloaded.
MovieClip.useHandCursor
Availability
Flash Player 6.
Usage
my_mc
.useHandCursor
Description
Property; a Boolean value that indicates whether the hand cursor (pointing hand) appears when
the mouse rolls over a button movie clip. The default value of
useHandCursor
is
true
. If
useHandCursor
is set to
true
, the pointing hand used for buttons is displayed when the mouse
rolls over a button movie clip. If
useHandCursor
is
false
, the arrow cursor is used instead.
You can change the
useHandCursor
property at any time; the modified button movie clip
immediately takes on the new cursor behavior. The
useHandCursor
property can be read out of a
prototype object.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...