Contents of the dictionary
207
Sample entry for classes
The following sample dictionary entry explains the conventions used for built-in ActionScript
classes. Classes are listed alphabetically with all other elements in the dictionary.
Entry title
The entry title provides the name of the class. The class name is followed by general
descriptive information.
Method and property summary tables
Each class entry contains a table listing all of the associated methods. If the class has properties
(often constants), event handlers, or event listeners, these elements are summarized in additional
tables. All of the elements listed in these tables also have their own dictionary entries, which
follow the class entry.
Constructor
If a class requires that you use a constructor to access its methods and properties, the constructor
is described in each class entry. This description has all of the standard elements (syntax,
description, and so on) of other dictionary entries.
Method and property listings
The methods and properties of a class are listed alphabetically after the class entry.
Contents of the dictionary
All dictionary entries are listed alphabetically. However, some operators are symbols and are
presented in ASCII order. In addition, methods that are associated with a class are listed along
with the class name—for example, the
abs()
method of the Math class is listed as
Math.abs()
.
The following two tables help you locate these elements. The first table lists the symbolic
operators in the order in which they occur in the dictionary. The second table lists all other
ActionScript elements.
Symbolic operators
See entry
––
–– (decrement)
++
++ (increment)
!
! (logical NOT)
!=
!= (inequality)
!==
!== (strict inequality)
%
% (modulo)
%=
%= (modulo assignment)
&
& (bitwise AND operator)
&&
&& (logical AND)
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...