PrintJob.send()
599
// Starting at 0,0, print an area 400 pixels wide
// and 400 pixels high of frame 3 of the "dance_mc" movie clip
// in bitmap format
if (my_pj.addPage("dance_mc",
{xMin:0,xMax:400,yMin:0,yMax:400},{printAsBitmap:true}, 3))
{
pa+;
// Starting at 0,0, print an area 400 pixels wide
// and 600 pixels high of frame 3 of the "dance_mc" movie clip
// in vector format at 50% of its actual size
var x = dance_mc._xscale;
var y = dance_mc._yscale;
dance_mc._xscale = 50;
dance_mc._yscale = 50;
if (my_pj.addPage("dance_mc",
{xMin:0,xMax:400,yMin:0,yMax:600},null, 3))
{
pa+;
}
dance_mc._xscale = x;
dance_mc._yscale = y;
}
}
}
}
}
}
if (pageCount)
{
my_pj.send();
}
delete my_pj;
}
See also
PrintJob.send()
,
PrintJob.start()
PrintJob.send()
Availability
Flash Player 7.
Usage
my_pj
.send()
Parameters
None.
Returns
Nothing.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...