Button._xmouse
309
Button._x
Availability
Flash Player 6.
Usage
my_btn
._x
Description
Property; an integer that sets the
x
coordinate of a button relative to the local coordinates of the
parent movie clip. If a button is on the main Timeline, then its coordinate system refers to the
upper left corner of the Stage as (0, 0). If the button is inside a movie clip that has
transformations, the button is in the local coordinate system of the enclosing movie clip. Thus,
for a movie clip rotated 90 degrees counterclockwise, the enclosed button inherits a coordinate
system that is rotated 90 degrees counterclockwise. The button’s coordinates refer to the
registration point position.
See also
Button._xscale
,
Button._y
,
Button._yscale
Button._xmouse
Availability
Flash Player 6.
Usage
my_btn
._xmouse
Description
Property (read-only); returns the
x
coordinate of the mouse position relative to the button.
See also
Button._ymouse
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...