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Chapter 12: ActionScript Dictionary
Sample entry for most ActionScript elements
The following sample dictionary entry explains the conventions used for all ActionScript
elements that are not classes.
Entry title
All entries are listed alphabetically. The alphabetization ignores capitalization, leading
underscores, and so on.
Availability
Unless otherwise noted, the Availability section tells which versions of Flash Player support the
element. This is not the same as the version of Flash used to author the content. For example, if
you use Macromedia Flash MX 2004 or Macromedia Flash MX Professional 2004 to create
content for Flash Player 6, you can use only ActionScript elements that are available to Flash
Player 6.
In a few cases, this section also indicates which version of the authoring tool supports an element.
For an example, see
System.setClipboard()
.
Finally, if an element is supported only in ActionScript 2.0, that information is also noted in
this section.
Usage
This section provides correct syntax for using the ActionScript element in your code. The
required portion of the syntax is in
code
font
, and the code that you provide is in
italicized
code font
. Brackets (
[]
) indicate optional parameters.
Parameters
This section describes any parameters listed in the syntax.
Returns
This section identifies what, if any, values the element returns.
Description
This section identifies the type of element (for example, operator, method, function, and so on)
and then describes how to use the element.
Example
This section provides a code sample demonstrating how to use the element.
See also
This section lists related ActionScript dictionary entries.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...