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Chapter 12: ActionScript Dictionary
top = this._y;
bottom = top;
}
on (press) {
startDrag(this, false, left, top, right, bottom);
this._xscale = 100;
this._yscale = 100;
}
on (release, releaseOutside) {
stopDrag();
g = (this._x-50)*2;
_root.myMic.setGain(g);
_root.txt_micgain = g;
this._xscale = 100;
this._yscale = 100;
}
See also
Microphone.setGain()
Microphone.get()
Availability
Flash Player 6.
Usage
Microphone.get([
index
])
Note:
The correct syntax is
Microphone.get()
. To assign the Microphone object to a variable, use
syntax like
active_mic
= Microphone.get()
.
Parameters
index
An optional zero-based integer that specifies which microphone to get, as determined
from the array that
Microphone.names
contains
.
To get the default microphone (which is
recommended for most applications), omit this parameter.
Returns
•
If
index
is not specified, this method returns a reference to the default microphone or, if it is
not available, to the first available microphone. If no microphones are available or installed, the
method returns
null
.
•
If
index
is specified, this method returns a reference to the requested microphone, or
null
if it
is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object to a MovieClip object (see
MovieClip.attachAudio()
).
Unlike objects that you create using the
new
constructor, multiple calls to
Microphone.get()
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get()
and
mic2 = Microphone.get()
, both
mic1
and
mic2
reference the
same (default) microphone.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...