380
Chapter 12: ActionScript Dictionary
Example
Running the following code gives the result,
Hello%7B%5BWorld%5D%7D
.
escape("Hello{[World]}
"
);
See also
unescape
eval()
Availability
Flash Player 5 or later for full functionality. You can use the
eval()
function when exporting to
Flash Player 4, but you must use slash notation, and can only access variables, not properties
or objects.
Usage
eval(
expression
)
Parameters
expression
A string containing the name of a variable, property, object, or movie clip
to retrieve.
Returns
A value, reference to an object or movie clip, or
undefined
.
Description
Function; accesses variables, properties, objects, or movie clips by name. If
expression
is a
variable or a property, the value of the variable or property is returned. If
expression
is an object
or movie clip, a reference to the object or movie clip is returned. If the element named in
expression
cannot be found,
undefined
is returned.
In Flash 4,
eval()
was used to simulate arrays; in Flash 5 or later, it is recommended that you use
the Array class to simulate arrays.
In Flash 4, you can also use
eval()
to dynamically set and retrieve the value of a variable or
instance name. However, you can also do this with the array access operator (
[]
).
In Flash 5 or later, you cannot use
eval()
to dynamically set and retrieve the value of a variable or
instance name, because you cannot use
eval()
on the left side of an equation. For example,
replace the code
eval ("var" + i) = "first";
with this:
this["var"+i] = "first"
or this:
set ("var" + i, "first");
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...