Microphone.onStatus
469
trace(mode);
};
See also
Microphone.onActivity
,
Microphone.setSilenceLevel()
Microphone.onStatus
Availability
Flash Player 6.
Usage
activeMicrophone
.onStatus = function(
infoObject
) {
// your statements here
}
Parameters
infoObject
A parameter defined according to the status message.
Returns
Nothing.
Description
Event handler; invoked when the user allows or denies access to the microphone. If you want to
respond to this event handler, you must create a function to process the information object
generated by the microphone.
When a SWF file tries to access the microphone, Flash Player displays a Privacy dialog box that
lets the user choose whether to allow or deny access.
•
If the user allows access, the
Microphone.muted
property is set to
false
, and this event
handler is invoked with an information object whose
code
property is
"Microphone.Unmuted"
and whose
level
property is
"Status"
.
•
If the user denies access, the
Microphone.muted
property is set to
true
, and this event handler
is invoked with an information object whose
code
property is
"Microphone.Muted"
and
whose
level
property is
"Status"
.
To determine whether the user has denied or allowed access to the microphone without
processing this event handler, use
Microphone.muted
.
Note:
If the user chooses to permanently allow or deny access for all SWF files from a specified
domain, this method is not invoked for SWF files from that domain unless the user later changes the
privacy setting. For more information, see
Microphone.get()
.
Example
See the example for
Camera.onStatus
.
See also
Microphone.get()
,
Microphone.muted
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...