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Chapter 12: ActionScript Dictionary
Description
Statement; evaluates a condition and specifies the statements to run if the condition in the initial
if
statement returns
false
. If the
else if
condition returns
true
, the Flash interpreter runs the
statements that follow the condition inside curly braces (
{}
). If the
else if
condition is
false
,
Flash skips the statements inside the curly braces and runs the statements following the curly
braces. Use the
else
if
action to create branching logic in your scripts.
Example
The following example uses
else if
actions to check whether each side of an object is within a
specific boundary:
// if the object goes off bounds,
// send it back and reverse its travel speed
if (this._x>rightBound) {
this._x = rightBound;
xInc = -xInc;
} else if (this._x<leftBound) {
this._x = leftBound;
xInc = -xInc;
} else if (this._y>bottomBound) {
this._y = bottomBound;
yInc = -yInc;
} else if (this._y<topBound) {
this._y = topBound;
yInc = -yInc;
}
See also
if
#endinitclip
Availability
Flash Player 6.
Usage
#endinitclip
Parameters
None.
Returns
Nothing.
Description
Compiler directive; indicates the end of a block of initialization actions.
Example
#initclip
...initialization actions go here...
#endinitclip
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...