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620
Chapter 12: ActionScript Dictionary
To create “private” values for a shared object—values that are available only to the client instance
while the object is in use and are not stored with the object when it is closed—create properties
that are not named
data
to store them, as shown in the following example.
so.favoriteColor = "blue";
so.favoriteNightClub = "The Bluenote Tavern";
so.favoriteSong = "My World is Blue";
Example
The following example sets the current stream to the user’s selection.
curStream = _root.so.data.msgList[selected].streamName;
See also
Sound class
SharedObject.flush()
Availability
Flash Player 6.
Usage
myLocalSharedObject
.flush([
minimumDiskSpace
])
Parameters
minimumDiskSpace
An optional integer specifying the number of bytes that must be allotted
for this object. The default value is 0.
Returns
A Boolean value of
true
or
false
, or a string value of
"pending"
.
•
If the user has permitted local information storage for objects from this domain, and the
amount of space allotted is sufficient to store the object, this method returns
true
. (If you have
passed a value for
minimumDiskSpace
, the amount of space allotted must be at least equal to
that value for
true
to be returned).
•
If the user has permitted local information storage for objects from this domain, but the
amount of space allotted is not sufficient to store the object, this method returns
"pending"
.
•
If the user has permanently denied local information storage for objects from this domain, or if
Flash is unable to save the object for any reason, this method returns
false
.
Description
Method; immediately writes a locally persistent shared object to a local file. If you don’t use this
method, Flash writes the shared object to a file when the shared object session ends—that is,
when the SWF file is closed, when the shared object is garbage-collected because it no longer has
any references to it, or when you call
SharedObject.data
.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...