444
Chapter 12: ActionScript Dictionary
See also
LocalConnection.send()
,
System.onStatus
LocalConnection.send()
Availability
Flash Player 6.
Usage
sending_lc
.send (
connectionName
,
method
[,
p1,...,pN
])
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.connect()
command that wants to communicate with
sending_lc
.
method
A string specifying the name of the method to be invoked in the receiving
LocalConnection object. The following method names cause the command to fail:
send
,
connect
,
close
,
domain
,
onStatus
, and
allowDomain
.
p1,...pN
Optional parameters to be passed to the specified method.
Returns
A Boolean value of
true
if Flash can carry out the request,
false
otherwise.
Note:
A return value of
true
does not necessarily mean that Flash successfully connected to a
receiving LocalConnection object, only that the command is syntactically correct. To determine
whether the connection succeeded, see
LocalConnection.onStatus
.
Description
Method; invokes the method named
method
on a connection opened with the
LocalConnection.connect(
connectionName
)
command (called the “receiving
LocalConnection object”). The object used with this command is called the “sending
LocalConnection object”. The SWF files that contain the sending and receiving objects must be
running on the same client machine.
There is a limit to the amount of data you can pass as parameters to this command. If the
command returns
false
but your syntax is correct, try breaking up the
LocalConnection.send()
requests into multiple commands.
As discussed in the entry
LocalConnection.connect()
, Flash adds the current superdomain to
connectionName
by default. If you are implementing communication between different
domains, you need to define
connectionName
in both the sending and receiving
LocalConnection objects in such a way that Flash does not add the current superdomain to
connectionName
. There are two ways you can do so:
•
Use an underscore (_) at the beginning of
connectionName
in both the sending and
receiving LocalConnection objects. In the SWF file containing the receiving object, use
LocalConnection.allowDomain
to specify that connections from any domain will be
accepted. This implementation lets you store your sending and receiving SWF files in
any domain.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...