TextField.multiline
693
Description
Property; associates the ContextMenu object
contextMenu
with the text field
my_txt
. The
ContextMenu class lets you modify the context menu that appears when the user right-clicks
(Windows) or Control-clicks (Macintosh) in Flash Player.
This property works only with selectable (editable) text fields; it has no affect on nonselectable
text fields.
Example
The following example assigns the ContextMenu object
menu_cm
to the text field
news_txt
. The
ContextMenu object contains a custom menu item labeled “Print” with an associated callback
handler named
doPrint()
, which performs printing operations (not shown):
var menu_cm = new ContextMenu();
menu_cm.customItems.push(new ContextMenuItem("Print...", doPrint));
function doPrint(menu, obj) {
// "Print" code here
}
news_txt.menu = menu_cm;
See also
Button.menu
,
ContextMenu class
,
ContextMenuItem class
,
MovieClip.menu
TextField.mouseWheelEnabled
Availability
Flash Player 7.
Usage
my_txt
.mouseWheelEnabled
Description
Property; a Boolean value that indicates whether Flash Player should automatically scroll
multiline text fields when the mouse pointer is positioned over a text field and the user rolls the
mouse wheel. By default, this value is
true
. This property is useful if you want to prevent mouse
wheel scrolling of text fields, or implement your own text field scrolling.
See also
Mouse.onMouseWheel
TextField.multiline
Availability
Flash Player 6.
Usage
my_txt
.multiline
Description
Property; indicates whether the text field is a multiline text field. If the value is
true
, the text field
is multiline; if the value is
false
, the text field is a single-line text field.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...