NetStream.onStatus
561
NetStream.onStatus
Availability
Flash Player 7.
Note:
This handler is also supported in Flash Player 6 when used with Flash Communication Server.
For more information, see your Flash Communication Server documentation.
Usage
my_ns
.onStatus = function(
infoObject
) {
// Your code here
}
Parameters
infoObject
A parameter defined according to the status or error message. For more
information about this parameter, see “Description,” below.
Returns
Nothing.
Description
Event handler; invoked every time a status change or error is posted for the NetStream object.
If you want to respond to this event handler, you must create a function to process the
information object.
The information object has a
code
property containing a string that describes the result of the
onStatus
handler, and a
level
property containing a string that is either
"Status"
or
"Error"
.
In addition to this
onStatus
handler, Flash also provides a “super” function called
System.onStatus
. If
onStatus
is invoked for a particular object and there is no function assigned
to respond to it, Flash processes a function assigned to
System.onStatus
if it exists.
The following events notify you when certain NetStream activities occur.
Code property
Level property
Meaning
NetStream.Buffer.Empty
Status
Data is not being received quickly enough
to fill the buffer. Data flow will be
interrupted until the buffer refills, at which
time a
NetStream.Buffer.Full
message
will be sent and the stream will begin
playing again.
NetStream.Buffer.Full
Status
The buffer is full and the stream will begin
playing.
NetStream.Play.Start
Status
Playback has started.
NetStream.Play.Stop
Status
Playback has stopped.
NetStream.Play.StreamNotFound
Error
The FLV passed to the
play()
method
can't be found.
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...