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Chapter 12: ActionScript Dictionary
TextField._xmouse
Availability
Flash Player 6.
Usage
my_txt
._xmouse
Description
Property (read-only); returns the
x
coordinate of the mouse position relative to the text field.
See also
TextField._ymouse
TextField._xscale
Availability
Flash Player 6.
Usage
my_txt
._xscale
Description
Property; determines the horizontal scale of the text field as applied from the registration point of
the text field, expressed as a percentage. The default registration point is (0,0).
See also
TextField._x
,
TextField._y
,
TextField._yscale
TextField._y
Availability
Flash Player 6.
Usage
my_txt
._y
Description
Property; the
y
coordinate of a text field relative to the local coordinates of the parent movie clip.
If a text field is in the main Timeline, then its coordinate system refers to the upper left corner of
the Stage as (0, 0). If the text field is inside another movie clip that has transformations, the text
field is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip rotated
90 degrees counterclockwise, the enclosed text field inherits a coordinate system that is rotated 90
degrees counterclockwise. The text field’s coordinates refer to the registration point position.
See also
TextField._x
,
TextField._xscale
,
TextField._yscale
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...