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Chapter 12: ActionScript Dictionary
•
bmovie
Designates the bounding box of a specific frame in a movie as the print area for all
printable frames in the movie. Assign a
#b
frame label to the frame whose bounding box you
want to use as the print area.
•
bmax
Designates a composite of all of the bounding boxes of all the printable frames as the
print area. Specify
bmax
when the printable frames in your movie vary in size.
•
bframe
Indicates that the bounding box of each printable frame should be used as the print
area for that frame. This changes the print area for each frame and scales the objects to fit the
print area. Use
bframe
if you have objects of different sizes in each frame and want each object
to fill the printed page.
Returns
None.
Description
Function; prints the
target
movie clip according to the boundaries specified in the parameter
(
bmovie
,
bmax
, or
bframe
). If you want to print specific frames in the target movie clip, attach a
#p
frame label to those frames. Although
print()
results in higher quality prints than
printAsBitmap()
, it cannot be used to print movie clips that use alpha transparencies or special
color effects.
If you use
bmovie
for the
Bounding box
parameter but do not assign a
#b
label to a frame, the
print area is determined by the Stage size of the loaded movie. (The loaded movie does not inherit
the main movie’s Stage size.)
All of the printable elements in a movie must be fully loaded before printing can begin.
The Flash Player printing feature supports PostScript and non-PostScript printers. Non-
PostScript printers convert vectors to bitmaps.
Example
The following example prints all of the printable frames in the movie clip
my_mc
with the print
area defined by the bounding box of the frame with the
#b
frame label attached:
print(my_mc,"bmovie");
The following example prints all of the printable frames in
my_mc
with a print area defined by the
bounding box of each frame:
print(my_mc,"bframe");
See also
printAsBitmap()
,
printAsBitmapNum()
,
PrintJob class
,
printNum()
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...