XMLSocket.connect()
777
In SWF files running in a version of the player earlier than Flash Player 7,
url
must be in the
same superdomain as the SWF file that is issuing this call. For example, a SWF file at
www.someDomain.com can load variables from a SWF file at store.someDomain.com, because
both files are in the same superdomain of someDomain.com.
In SWF files of any version running in Flash Player 7 or later,
url
must be in exactly the same
domain (see
“Flash Player security features” on page 188
). For example, a SWF file at
www.someDomain.com can load variables only from SWF files that are also at
www.someDomain.com. If you want to load variables from a different domain, you can place a
cross-domain policy file
on the server hosting the SWF file that is being accessed (it must be placed
on the HTTP server running on port 80 in the same domain as the socket server). For more
information, see
“About allowing cross-domain data loading” on page 190
.
When
load()
is executed, the XML object property
loaded
is set to
false
. When the XML data
finishes downloading, the
loaded
property is set to
true
, and the
onLoad()
method is invoked.
The XML data is not parsed until it is completely downloaded. If the XML object previously
contained any XML trees, they are discarded.
If
XMLSocket.connect()
returns a value of
true
, the initial stage of the connection process is
successful; later, the
XMLSocket.onConnect
method is invoked to determine whether the final
connection succeeded or failed. If
XMLSocket.connect()
returns
false
, a connection could not
be established.
Example
The following example uses
XMLSocket.connect()
to connect to the host where the SWF
file resides, and uses
trace
to display the return value indicating the success or failure of
the connection.
function myOnConnect(success) {
if (success) {
trace ("Connection succeeded!")
} else {
trace ("Connection failed!")
}
}
socket = new XMLSocket()
socket.onConnect = myOnConnect
if (!socket.connect(null, 2000)) {
trace ("Connection failed!")
}
See also
function
,
XMLSocket.onConnect()
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...